GSA has Finished 20 Standards
By George Oates, Mar 27th 2006From its most recent announcement, in which it said that it managed to settle 3 major game points, the Gaming Standards Association (GSA) has been developing with loads of success, its new Game-to-System (G2S) standard.
Now, the Gaming Standards Association is launching its protocol's core classes to its membership for a 30-day review and comment period.
The basis for the G2S protocol are some classes numbering over twenty in total. However, a very small number of core classes will be required to be implemented by all gaming devices. The rest of the remaining classes, are nothing more than some administrative functions, like printer control, voucher usage and player tracking capabilities.
Jim Morrow, VP of Advanced Development, Bally Technologies Inc. and Chair of the G2S Committee, declared that "The controller community, counting Nevada, New Jersey, Ontario, GLI and states represented by GLI, are very interested in following GSA and the G2S protocol, due to the fact that they provide steadiness from manufacturers, which increases speed of approvals."
Russ Ristine, VP of Radical Blue Gaming and Facilitator of the G2S Merger
Team, added, "Work on the core classes is basically over, and the group will now be turning its attention to administrative classes, which allow operators to automatically configure machines on the gaming floor from a central server, rather than at each individual game."
"One of the forceful features of G2S is the ability to routinely arrange the floor from a central location. This is one of the features that will drive operators to give confidence to manufacturers to develop games on the G2S platform," Ristine added.
In additional news, Adrian Marcu of IGT was recently elected Vice-Chair of the G2S Committee.
Now, the Gaming Standards Association is launching its protocol's core classes to its membership for a 30-day review and comment period.
The basis for the G2S protocol are some classes numbering over twenty in total. However, a very small number of core classes will be required to be implemented by all gaming devices. The rest of the remaining classes, are nothing more than some administrative functions, like printer control, voucher usage and player tracking capabilities.
Jim Morrow, VP of Advanced Development, Bally Technologies Inc. and Chair of the G2S Committee, declared that "The controller community, counting Nevada, New Jersey, Ontario, GLI and states represented by GLI, are very interested in following GSA and the G2S protocol, due to the fact that they provide steadiness from manufacturers, which increases speed of approvals."
Russ Ristine, VP of Radical Blue Gaming and Facilitator of the G2S Merger
Team, added, "Work on the core classes is basically over, and the group will now be turning its attention to administrative classes, which allow operators to automatically configure machines on the gaming floor from a central server, rather than at each individual game."
"One of the forceful features of G2S is the ability to routinely arrange the floor from a central location. This is one of the features that will drive operators to give confidence to manufacturers to develop games on the G2S platform," Ristine added.
In additional news, Adrian Marcu of IGT was recently elected Vice-Chair of the G2S Committee.
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GSA has Finished 20 Standards





